[Defconapi] Wrong Ids

spooq spoooq at gmail.com
Sat Aug 8 17:32:16 CDT 2009


After 2 minutes of experimentation, the 60k ids are definitely the
problem I was having. I just hardcoded a fighter id to a value I knew
from observation in debug mode would be assigned sooner or later, and
as soon as the fighter with that id appeared, it behaved properly.

Robin, can you please double-check the link on your website to make
sure it really is the latest version?


2009/8/8 spooq <spoooq at gmail.com>:
> Maybe the version string just didn't get updated?
>
> 2009/8/8 spooq <spoooq at gmail.com>:
>> Am I going mad or is the executable on the 1.56 link still 1.51 b2?
>>
>> 2009/8/7 Robin Baumgarten <robin.baumgarten at gmail.com>:
>>> Hello!
>>>
>>> Please use version 1.56 instead, and let me know if your problem persists.
>>> Also, Ids in the 60k+ range are deliberate, however there was a bug with the
>>> conversion in an earlier version (probably 1.51b2 is affected, too).
>>>
>>> Cheers,
>>> Robin
>>>
>>> 2009/8/7 Kai Kratz <Kai.Kratz at stud.h-da.de>
>>>>
>>>> Hi Guys,
>>>>
>>>>
>>>>
>>>> in the current version 1.51(build2) all calls to retrieve unit IDs return
>>>> wrong ids for Fighters and Bombers. The returned IDs are in the 60000+
>>>> range, Using these ids as arguments does not work, however using  the ids
>>>> show during debug mode does.
>>>>
>>>>
>>>>
>>>> Anyone noticed this as well? This might be a solution to Spooqs question
>>>> posted last month or so.
>>>>
>>>>
>>>>
>>>> With best regards
>>>>
>>>> -Kai Kratz
>>>>
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>>>
>>>
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>>
>


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