[Defconapi] Loading debug symbols without user intervention
Luke Meyers
n.luke.meyers at gmail.com
Thu Mar 26 03:37:37 CDT 2009
Okay, writing again a little sooner than I thought :)
I've got a skeleton for my own bot now, based on simplebot. I played
around with the command line args and have been able to launch the
game with debugger attached and set breakpoints and such. However,
there's one snag -- Visual Studio doesn't load the symbols unless I
physically click and select my bot from the dropdown on the battle
lobby. This kind of puts a chink in my plans for fully touchless
world domination.
I can understand why the symbols wouldn't be loaded right at launch,
since it's choosing an AI DLL to load at runtime, but once it's
actually got the game up and running it's obviously got the bot loaded
because I can see the bot's behavior. The command line option to
choose the AI performs the same function and should make twiddling
this UI widget unnecessary, but it fails to load the debug symbols.
Anyone else have this problem? Any solutions?
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