[Defconapi] Beta build v1.55

Robin Baumgarten robin.baumgarten06 at doc.ic.ac.uk
Thu Mar 26 14:58:52 CDT 2009


Hello everyone!

There is a new beta version of the Defcon API available.
It is in the beta section of my website:
http://www.doc.ic.ac.uk/~rb1006/projects:api:beta

The following changes have been implemented:
===================
  v1.55 bot beta
 26th March 2009
===================
  - Nukes do now trigger EventDestroyed and EventHit events (ie, destroyed
buildings will appear on event list)
  - New command line options:
    - maxgametime=n maximum game time in ingame seconds before the victory
timer starts. Victory timer can only start in defcon 1. example:
maxgametime=15000
    - internalais=n number of internal ais used. you can use numplayers to
specify when the host will start the game. example: numplayers=3
internalais=2
    - internalaiterritory=n territory of an internal ai. use repeatedly for
more than one ai. the internalais value will be set automatically to the
correct size. example: internalaiterritory=1 internalaiterritory=3
    - repeat=n repeats the game n times. If set, the current game will end
immediatelly after the victory timer ends and return to the host screen.
after all games have been played, game should shut down entirely.
    - fastserveradvance enables a quicker server update than every 100ms.
(Beta feature, please report any oddities)
  - Fixed: Initialisation of dll was called twice occasionally.

The protocol between API and the bot hasn't been changed, so old code will
continue to work. Please shoot me a mail if you've got feedback!
I'm currently at the Game Developer Conference, so I haven't much time to
update the infos on my page and push this update out as a proper release,
but I'll do so when I find time soonish.

Cheers,
Robin
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.introversion.co.uk/pipermail/defconapi/attachments/20090326/de3e5e19/attachment.html 


More information about the Defconapi mailing list